About This Game You wake up with no memory. Your day is starting off great!Nepenthe is a hand-drawn RPG with a terrible sense of humor. Set in the strange world of Carithia, you play as a mysterious bald dude who lost his memory. Yes, you read that right. Meet some very polite monsters, and battle both them and your sense of self-dignity in epic bullet-hell fight scenes.Definitely not a potato in a trench coatSporting a childish hand-drawn art style, Nepenthe is sure to either make you love it at first glance, or throw your computer away. The developer of Nepenthe takes no responsibility for such actions, and recommends drinking chamomile tea. “It’s really soothing,” he says. “You should really try it one day,” he says. “What was I talking about?” He asks. There is an awkward pause.designed for non-psychopaths, mostlyWith three different endings, and countless side-quests, Nepenthe is designed for ultimate replayability. This can get quite annoying if you need to share a computer with someone else. Trust me. Almost every monster can be spared, for added challenge and less violence. They can also be killed - don’t worry, you psychopaths! If you enjoy dad-jokes or Chinese water torture, Nepenthe is for you.Nepenthe is designed for both casual and hardcore gamers alike.Explore two modes: "Adventure" or "Story," to find the play-style that best suits you."Adventure" mode is a bullet-hell extravaganza, with ever increasing difficulty as the game progresses."Story" mode's battles are easy one-click things, designed for those who just want the story, not the gameplay.Enjoy stunning hand-drawn art along the wayJoin us, as we stare into the Orb together. 7aa9394dea Title: NepentheGenre: Action, Adventure, Indie, RPGDeveloper:YitzPublisher:yours trulyFranchise:NepentheRelease Date: 17 May, 2018 Nepenthe Free Download [Ativador] nepenthe uk. nepenthe jewelry. nepenthes jamban. nepenthe def. nepenthe medical. nepenthe phoenix shop. nepenthez mixer. nepenthe 2014 shiraz. nepenthe west seattle. nepenthes northiana. nepenthe productions. nepenthe reviews. nepenthe gardens. nepenthe opening hours. nepenthe address. nepenthe wine club. nepenthe urban dictionary. nepenthe greek. nepenthes macrophylla. nepenthe ambrosia burger recipe. nepenthe yunanca. nepenthe food. nepenthe photos. nepenthe orson welles. nepenthe james potter. nepenthe pronunciation. nepenthe restaurant big sur. nepenthe villa corfu. nepenthe flower. nepenthes ventricosa. nepenthe julianna barwick rar. nepenthe quartet. nepenthe store. nepenthe dog friendly. nepenthe medical supply. nepenthe california. nepenthe vs post ranch inn. nepenthe definition. nepenthe youtube. nepenthe lunch menu. nepenthe facebook. nepenthe neuroblastoma. nepenthe monterey. nepenthe in poetry. nepenthe wellness. nepenthez net worth. nepenthe big sur youtube. nepenthe altitude sauvignon blanc. nepenthes needles. nepenthe adelaide hills. nepenthe sacramento. nepenthe opeth. nepenthe in a sentence. nepenthe pinot gris. nepenthe gewurztraminer. nepenthe lyrics. nepenthez age. nepenthe cellar door. nepenthe gift shop. nepenthe gate block shiraz. nepenthe usa. nepenthe vessel. nepenthe brewery. nepenthe drug. nepenthe 2016 cabernet sauvignon. nepenthe warhammer. nepenthe viticulture. nepenthe big sur reservations. nepenthe dress code. nepenthe chocolate. nepenthe ambrosia burger. nepenthes naga. nepenthe novel. nepenthe vegan. nepenthe elevation. nepenthes plant. nepenthe yelp. nepenthes rajah. nepenthe ca. nepenthe pinot noir. nepenthe restaurant and cafe kevah. nepenthe meaning in hindi. nepenthe trial. nepenthe shiraz. nepenthe b&b. nepenthe online shop. nepenthe dinner menu. nepenthe fort lauderdale. nepenthe at big sur. nepenthe menu. nepenthe wines This game is amazing. The difficulty level is on point, the hand-drawn grafics are great, and the game has a wit also. Nepenthe is an all around good game that everyone should play. If you don't like this game, your opinion is WRONG.. Liked seeing that Undertale's combat could be emulated in RPG Maker. I didn't find it challenging, seemed pretty easy to exploit.Appreciated the experimenting with hand-drawn tiles, but this was not pleasant to look at for an hour.Seems there's multiple endings, but I felt no connection at all with this story or the characters, so I feel no reason to pursue them.Baffling that I'm going to be the first negative review here. Evidently this found a receptive audience.. Completely drawn by hand with coloured pencils - that's commitment! This Scribbly Rpg Is packed full of witty humour, plenty of things to interact with, things to kill and quests to fulfil! https://www.youtube.com/watch?v=YX_JqtcmV-o. Fun, short game.. Nepenthe is exactly as described. It is a game drawn by hand and full of dad jokes. Those things work very well in this short game. This is an RPG Maker game, but it feels far from what a player might typcially expect with that tag. There is an interesting story with 3 endings and many small things to interact with. That is to say, this feels like a full world that is worth spending time in. On top of that, there are jokes that actually made me laugh. This is a developer that cares very much about the product. I've been asked very poignant questions and been assured that improvements are on the way. It is not a perfect game, but it is fun. I would recommend getting it on sale, but I would definitely recommend getting it!. Nepenthe is a turn based RPG with influences from undertale and, if I had to guess, other RPG maker games like Suits.I bought this game at full price as a friend of mine knows the developer, and after they gave me the description of "It's a darker undertale on a shoe string budget" I had to give it a fair shake, even though I don't normally play games like this outside of LISA the painful RPG.I'll start with the positives, because this game does have a few. Namely, the soundtrack. The music in this is quite unique, with many of the tracks actually managing to send a shiver down my spine. I'm sad I don't know the names of individual tracks, otherwise I'd mention them and possibly search them out just to have on my phone to listen to. Certain fights like the two with the guards in the magistrates castle really stand out, though I think one of my personal favorites comes from a section in an underground tunnel with distorted vocals. Most of the audio in this is either stock RPG maker stuff (I recognize the damage sound from several other RPG maker games), or uses this distorted guitar that I adore, with more 'normal' music filling out the spaces between.After that we've got the comedy, this game is throwing jokes at you constantly, all of them based on the dialog or descriptions you get from stuff in the enviroment. I'll admit, a few of them did get me to chuckle, like the subtle "you abduct the teddy bear" item pick up description, or how even the enviroment might sass you a little for being too nosy. But most of the time it felt a bit more cheeky than anything, and while the humor was appreciated, I often wasn't sure what was just messing with me and what was important. I'm still not sure what that teddy bear was for, I just wanted it.Which brings me to possibly my biggest problem with the game, and probably the most subjective point. The artstyle. It's done almost entirely in coloring pencils, using simplistic, childlike designs for everything right the way through to the end. It has its own charm, I'll admit, it's certainly unique in a way, but I just really don't enjoy it for several reasons. The first being purely on taste, but the more glaring one is how difficult it can make it to identify important items, like figuring out where the rope to help someone out of a pit is, or even recognizing it is, in fact, rope. I had the same problem in Suits, but Suits had a zoomed in perspective and smaller map size, meaning the issue of figuring things out wasn't that bad. Nepenthe has a very zoomed out perspective, which means things on the world map are pretty tiny and hard to make out. In combat this isn't an issue, since that's the classic, static turn based, menu based affair. The only reason I don't think this style choice is pointless is because it is used effectively at certain points, especially during ending 2, in which the whole 'drawn on crumpled paper' aesthetic is used to convey a very desolate message.As for general game design? Most of my play time was spent going in circles. As mentioned earlier, the perspective is too zoomed out, it would have been better if the 'exploring' sections had used smaller maps, it would have cut down on travel time a bit and it would have been easier to just see what's on screen as opposed to guessing what the scribbles mean.Combat is very much Undertale inspired, with a timed attack system, and when the enemy attacks you, it's just about moving your dot around a box to dodge incoming attacks. It's fine, again, Undertale inspired, and it works well enough to get by without being boring at any point. Most of the attacks you will get hit by on your first run in with them, but most of them don't deal that much damage to you outside of one very early game enemy, who is optional, even then the dev had a great idea to allow you to simply restart from the beginning of the fight if you want to, which really cuts down on frustration from losses. As for the story? I'm not sure where I come down on it. Pacing wise, it's awful, it bounces all over the place and I was hit right out of nowhere with the ending before I had even realized I had properly begun. A good example being how you just finished talking to the tutorial character guy, only to go to town and kill a werewolf...then a few minutes later you've accidentally instigated the end of existence after talking to therapy frog about how average you are, by doing a solid for a cube dude. I'd really have to experience all three endings and think about it for a while in order to figure out what the themes are and such, but, as the game itself outright told me "you remember why you don't buy games like this". The story feels like it's trying to get something across, but what that is, I have no idea, outside of having a theme of forgetfulness and neglect, considering that Nepenthe means medicine for forgetfulness and the main character has amnesia, with other characters telling you to either forget your past life and make something new of yourself or they themselves are trying to forget things like persecution...also racism towards bald people, bald people aren't monsters, I think.Overall, Nepenthe is definitely an odd game, definitely worth looking into if you're a fan of indie RPG maker games, as it fits comfortably next to the likes of suits, hylic and so on. It was unusual, and sometimes that can be a good thing, it isn't a bad game, far from it, I know a bad game when I see one, but it's definitely an aquired taste.. + charming graphics+ great soundtrack+ basically every tree and stone can be interacted with- not enough content, lots and lots of open space- hardly anything worth (!) interacting with- coding issues: Trying to get the second ending resulted in the "best" ending, as the game assumed that I did things that I didn't do (pickaxe route, but I got treated as if I took the key route, i.e. interfering with the globe)- the first ending's escape section is tedious and almost made me give upRecommended? Yes, but barely, and only on sale.. Nepenthe is a turn based RPG with influences from undertale and, if I had to guess, other RPG maker games like Suits.I bought this game at full price as a friend of mine knows the developer, and after they gave me the description of "It's a darker undertale on a shoe string budget" I had to give it a fair shake, even though I don't normally play games like this outside of LISA the painful RPG.I'll start with the positives, because this game does have a few. Namely, the soundtrack. The music in this is quite unique, with many of the tracks actually managing to send a shiver down my spine. I'm sad I don't know the names of individual tracks, otherwise I'd mention them and possibly search them out just to have on my phone to listen to. Certain fights like the two with the guards in the magistrates castle really stand out, though I think one of my personal favorites comes from a section in an underground tunnel with distorted vocals. Most of the audio in this is either stock RPG maker stuff (I recognize the damage sound from several other RPG maker games), or uses this distorted guitar that I adore, with more 'normal' music filling out the spaces between.After that we've got the comedy, this game is throwing jokes at you constantly, all of them based on the dialog or descriptions you get from stuff in the enviroment. I'll admit, a few of them did get me to chuckle, like the subtle "you abduct the teddy bear" item pick up description, or how even the enviroment might sass you a little for being too nosy. But most of the time it felt a bit more cheeky than anything, and while the humor was appreciated, I often wasn't sure what was just messing with me and what was important. I'm still not sure what that teddy bear was for, I just wanted it.Which brings me to possibly my biggest problem with the game, and probably the most subjective point. The artstyle. It's done almost entirely in coloring pencils, using simplistic, childlike designs for everything right the way through to the end. It has its own charm, I'll admit, it's certainly unique in a way, but I just really don't enjoy it for several reasons. The first being purely on taste, but the more glaring one is how difficult it can make it to identify important items, like figuring out where the rope to help someone out of a pit is, or even recognizing it is, in fact, rope. I had the same problem in Suits, but Suits had a zoomed in perspective and smaller map size, meaning the issue of figuring things out wasn't that bad. Nepenthe has a very zoomed out perspective, which means things on the world map are pretty tiny and hard to make out. In combat this isn't an issue, since that's the classic, static turn based, menu based affair. The only reason I don't think this style choice is pointless is because it is used effectively at certain points, especially during ending 2, in which the whole 'drawn on crumpled paper' aesthetic is used to convey a very desolate message.As for general game design? Most of my play time was spent going in circles. As mentioned earlier, the perspective is too zoomed out, it would have been better if the 'exploring' sections had used smaller maps, it would have cut down on travel time a bit and it would have been easier to just see what's on screen as opposed to guessing what the scribbles mean.Combat is very much Undertale inspired, with a timed attack system, and when the enemy attacks you, it's just about moving your dot around a box to dodge incoming attacks. It's fine, again, Undertale inspired, and it works well enough to get by without being boring at any point. Most of the attacks you will get hit by on your first run in with them, but most of them don't deal that much damage to you outside of one very early game enemy, who is optional, even then the dev had a great idea to allow you to simply restart from the beginning of the fight if you want to, which really cuts down on frustration from losses. As for the story? I'm not sure where I come down on it. Pacing wise, it's awful, it bounces all over the place and I was hit right out of nowhere with the ending before I had even realized I had properly begun. A good example being how you just finished talking to the tutorial character guy, only to go to town and kill a werewolf...then a few minutes later you've accidentally instigated the end of existence after talking to therapy frog about how average you are, by doing a solid for a cube dude. I'd really have to experience all three endings and think about it for a while in order to figure out what the themes are and such, but, as the game itself outright told me "you remember why you don't buy games like this". The story feels like it's trying to get something across, but what that is, I have no idea, outside of having a theme of forgetfulness and neglect, considering that Nepenthe means medicine for forgetfulness and the main character has amnesia, with other characters telling you to either forget your past life and make something new of yourself or they themselves are trying to forget things like persecution...also racism towards bald people, bald people aren't monsters, I think.Overall, Nepenthe is definitely an odd game, definitely worth looking into if you're a fan of indie RPG maker games, as it fits comfortably next to the likes of suits, hylic and so on. It was unusual, and sometimes that can be a good thing, it isn't a bad game, far from it, I know a bad game when I see one, but it's definitely an aquired taste.. It's a short RPG, took me about an hour to get to the ending playing on adventure mode. It's cute funny and made me smile many times. Have you ever finished a game and wished it should be 10 times longer? Me neither until I played Nepenthe. The weird art, the music, and the jokes made me have an amazing time. There are some things worse than death...: And hopefully Nepenthe isn't one of them!:)Um... yeah. I'm just popping in here to say thank you for all of the lovely reviews I've been getting. It's really been a pleasure seeing what you've gotten out of this weird game that I made.On that note: The best way to help me (or any developer) grow right now is by leaving honest reviews, positive or negative. I think I can fairly speak for most devs in saying that good (or exceptionally bad) reviews can help player growth in remarkable ways. It also helps me get to do things like classified: coming soon, and be taken more seriously when trying to get noticed by the press. So: leave reviews! Not just on my games, but on any game that you think could use some attention. You have no idea how much it helps.. I killed them: -The bugs, that is! What did you think I killed?So yeah, here are some of the things you won't notice anymore: Windows 10 users should no longer experience random crashes on launch Freddy The Teddy works on more enemies (I'm not telling you which :)) Potatoes are no longer free (I am so sorry) Spealleng hes ben fexed and more...If you find any more bugs (or just wanna say hi), please drop me an email at yitzilitt@gmail.com.In other news, at the time of writing this we are four (4!) reviews away from an official Steam rating! So if you wanna help Nepenthe reach more people, rating this game is one of the best things you can do. So yeah, go do that.from your friendly neighborhood game dev,Yitz. Update: Mercy is now a thing: So it turns out that not all gamers are psychopaths! A number of you reached out to me, asking to not have to kill your friends. So now you can not murder innocent beings.Yay!*Note: There still are some unavoidable fights, but I'm working on thoseAlso, more bug fixes! You guys are super observant, and I am honored to have you playing this weird thing I made.Thanks,Yitz. A Poem About Sales: Ten percent off;It's very exciting—Nothing comparesexcept maybe yo' face.Ten percent off;terribly frightening—nothing's so scaryexcept maybe yo' face.Why am am I writing this;It's really quite boring—I'm stuck in the carjust me and yo' face.So yeah, Nepenthe is 10% off this week, and I'm stuck in a car for a few hours, wasting my time by writing weird poems about Steam sales and faces.Have a nice day!. Nepenthe is on S A L E (not anymore lol): This is the lowest price Nepenthe has ever had on Steam, so I'm both excited and mildly terrified! For those wondering, this is not the super-exciting news that's coming up. Trust me, you'll know when that's arrived :)For now though — if you don't own Nepenthe yet, what are you waiting for?Other than the zombie apocalypse, of course.Because we're all waiting for that.If you do own Nepenthe — good for you! I hope you're enjoying it (maybe not as much as the zombie apocalypse, but still), and please consider leaving a review on Steam :)Happy holidays,Yitz. I'm giving away a $50 Steam gift card: In my never-ending attempt to actually make money, I have decided to give away said money. "How does that work," you may ask? Well, it probably doesn't. But I'm doing it anyway, because I love you!Or because I'm stupid.Idk.You can enter the giveaway here (link is to my twitter with a link to the giveaway, since Steam doesn't let me link non-affiliated sites):https://twitter.com/YitziLitt/status/1031750673321213952yours's (with an extra apostrophe that tottally isnt a tiepo),Yitz. Children Of The Sun theme-tune (headcanon): So the Children Of The Sun theme-tune in Nepenthe is fairly simple, but if it had worked with the theming of the rest of the game (and if I had the money to license it), this would have been this instead: https://www.youtube.com/watch?v=bpxtuUQ28UMThat's not canon, but the song is so awesome I'd thought I'll share it with you. ;)
Nepenthe Free Download [Ativador]
Updated: Mar 24, 2020
Comments